With over two thousand mods on Steam Workshop alone, the Crusader Kings II modding community have recently passed a milestone in user-generated content. This impressive feat is a blessing for players but also a cause for paralysis: Which of these mods should one choose?
After all, even if one focuses on just the popular choices, so many other excellent mods might be overlooked.
Similar to our approach with EU4's & Stellaris' mod libraries, let's break down the available add-ons into key categories to find some amazing mods to customize your CKII campaign!
HOW TO MOD
For first timers wanting to modify their game, Steam Workshop has thankfully made the whole process as easy as clicking the subscribe button on the mod you want and Crusader Kings II will automatically download it and add it to its launcher. From there, the player can choose to enable or disable any mod of their choice.
As outlined in previous guides, here are some essential tips for modding a Paradox title via Steam for the first time:
- Check if the mod is up to date with the most recent patch for Crusader Kings II. Once a new expansion comes out you may have to wait a few days, weeks, or even months for bigger mods, until the mod is updated. Thankfully, CKII will give you a warning if you're about to load a mod that isn't up to date. Also, each mod will tell you on the side menu if it requires certain DLC.
- Hey, still want to play that favourite mod of yours but CKII's latest update ruins your save game? You can always roll back your CKII version to continue your campaign. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. If all else fails, ask in the comments threads for instructions!
- Check if the mods you've selected are compatible with the other mods you've downloaded. This information is usually found on each mod's page as they usually list which mods they are able to run with.
- Remember that most mods are Ironman incompatible as they necessarily change balance. If you're achievement hunting, you'll need to find those mods that will tell you on their descriptions that they're Ironman compatible.
- Finally, sometimes it takes a while for the CKII interface to properly load the mod's latest version. Check if you have auto-updates enabled for mods and then, if you're unsure, simply relaunch the CKII launcher to check if all of the mods are present and up to date.
For mods too large for Steam, you can usually hunt for their pages on the Paradox Forums and find the instructions on how to install from there. You can also google search large mod Wikipedia’s in order to find instructions for installation.
Again, there are so many mods available that it's impossible to include all of the greats so this list ought to serve as an example of how to get mods rather than strictly which mods to get. Let's dive right into four major categories to start off your modding crusade!
Total Conversion Mods
Mods that change almost everything with a singular guiding hand. A total suite is presented to the player to try. Thankfully, CKII has some of the best Total Conversion Mods in the Paradox Stable.
CK2+ by Wiz, Vukica and the CK2+ Team (Link)
One example of a mod not on the Steam Workshop, CK2+ is a massive overhaul that changes every aspect of the game from the map to core mechanics to events. Aimed at giving more content for the player to explore whether it's new provinces, new interactions with other characters, or new mechanics such as a factions overhaul, there is a reason it is titled CK2+.
This mod is so venerable and respectable as a total upgrade for the game that individual mods on the Steam Workshop make CK2+ compatible versions of their mods specifically to be included in this grander Crusader Kings II experience.
Follow the link above and follow the instructions on the forum to find how to install this amazing piece of work! If you like this mod, also check out the Historical Immersion Project located in the same modding sub-forum as CK2+.
A Game of Thrones Mod by knuckey, Cabezaestufa, and team (Link)
Crusader Kings II is probably the best game in all of PC gaming to represent the intense political action of George R.R. Martin's world. This mod seeks to do the universe of A Song of Ice and Fire justice with its impressively researched bookmarks and hefty focus on character interactions. It is not only a complete overhaul of the game mechanics to match the books, but the addition of other interactions such as magic and a complex system to handle massive civil wars with multiple claimants expands the CKII experience to new heights.
When The World Stopped Making Sense by Enlil and Team (Link)
Delve into the “dark” ages of late antiquity and the Early Middle Ages when the collapse of the Roman Empire in the West brought about a chaos that shook the very core of European Civilization. Pushing back the start date to 476, a whole new world of content is available to the player and a rich time extension is populated by meticulously researched settings, bookmarks, and historical persons. New decisions and mechanics bring this unique part of world history to life in stunning detail.
Elder Kings by Etienne and Team (Link)
Not to be outdone, the Elder Scrolls fandom has its own gorgeous and deeply detailed mod. Replete with custom events and custom mechanics, this puts the TOTAL in Total Conversion. You don't even need to be a fan of the Elder Scrolls to appreciate a dive into this dense and fully fleshed out world.
One of their most clever converted mechanics is the transformation of the Chinese Empire console from the base game into whole realms you can interact with ruled by their respective diety. One of the most polished mods out there.
Character Mods
CKII is the Paradox game that focuses on characters and historical figures more than simply abstract nations or empires. A whole treatment of mods just for this central focus is a big part of modding CKII.
Ruler Designer Unlocked by kadet4 (Link)
Finally, creating your perfect starting character has never been easier. The mod's title is self explanatory as traits are available for your custom character without any restrictions (unless you yourself place those restrictions!). Windows 10 stuck on just a moment. Unique playthroughs and unique dynasties are finally available to the player. A simple yet incredibly rewarding mod, this is a must for anyone who wants full control over the progenitor of their dynasty.
Rich Childhood by Slothinator (Link)
Rich is the right word for it. This mod brings to life the interim years of a young man or woman's rise to adulthood. Instead of a tiny whelp that eventually becomes a “real” character, this mod seeks to make the experience of growing up as exciting as adult life. There is no downside to this mod. The events offer a playful and intriguing encounter for the player for those (hopefully) rare times where regencies must be in charge of a young prince or princess.
Sketchy Traits by Sketchy (Link)
Another simple mod that adds a plethora of interesting and necessary traits available for characters to have. Physical traits such as fluency and fertility as well as personality traits such as psychopathy and creativity are some of the additions that puts another dimension to the already character-oriented nature of CKII. Whether it's seeking extra bonuses or looking to generate a compelling narrative, this mod helps to add texture to the character trait system.
Trait Softcap Exterminated by Xdbored (Link)
All that hard work making all the “right” decisions to develop the character and personality you've always wanted is now finally preserved! CKII intrinsically has a hidden limit for character traits and this mod simply eliminates this cap. With this mod, a player's actions finally stick and personalities culminate in grandiose and memorable characters.
Mechanical Mods
Modding can be as simple as changing game mechanics to suit one's needs or elevate gameplay. Here are some of the best in the genre.
Your Personal Castle by =F4D=Nuubialainen and dangitsdaaaaang (Link)
Isn't it strange that your capital holding is almost completely indistinguishable from anyone else's? 'Your Personal Castle' addresses this issue by allowing the player to build bonus-creating additions to their home holding. Whether it's secret passages or studious libraries, not only are these great for customizing one's capital experience, but the mod also provides associated events to each addition to the castle that immerses the player in what it means to build a grand stronghold. By far one of the most popular mods out there!
No Inter-religious Defensive Pacts by Dratoran (Link)
A lesser known and small mod, but one I believe that truly makes sense. This mod disallows defensive pacts to form between different religions. There has been plenty of discussion about the game-mechanic known as defensive pacts while some saying it artificially hampers gameplay by gaming the system to resist the player. While other mods do away with defensive pacts in totality, I believe this small mod finds the better middle ground. Defensive pacts will form, but at least you won't have to worry about Richard the Lionheart and Saladin somehow joining forces to stop you. While some players might want that challenge, this mod is for those who want a slightly more historical treatment of expansion.
Improved Genetics by Crimson9 (Link)
Using scientific data to bring more realism to CKII's genetics is the stated purpose of this mod and while it's a subtle change (since CKII's genetics system is not that far from 'reality'), this mod actually helps to make heredity in the game more reliable, stable, and predictable (thank you, science). The creator is not just versed in Mendelian genetics, but has factored in polygene inheritance for a truly fascinating if not invisible experience of heredity.
Cosmetic Mods
What would be a mod list without some gorgeous aesthetic options to choose from? Here are some of the most pleasing offerings available.
Patrum Scuta by Solo (Link)
What would the Middle Ages be without the glorious beauty of heraldry? This mod takes this basic premise and turns it into a rich aesthetic experience. This is not simply a graphic pack that adds hundreds of new heraldic styles as well as enriching the present options, but this mod also implements them in a historically researched way.
True to history coats of arms are restored as well as dynamically generated crests are in line with researched records. This also presents a plethora of different options for custom dynasties that the only drawback is that it makes the selection menu for a heraldic shield over a thousand clicks long!
In heavens Cartographic Map by In heaven (Link)
While Paradox's choice to present an abstracted three dimensional contour map is beautiful enough as it is, this mod brings the player back to a cartographical setting. It is as if the player is pulled into a map room with his or her closest advisers reviewing the state of the world on a map worthy of the timeframe. Let this graphical upgrade help to immerse you into the world of CKII!
Anime Portraits by Art and Seiji (Link)
I was surprised to discover it years ago and I was ashamed to admit that I loved it. Who knew that Crusader Kings II could be a unique anime experience? Oddly perfect portraits for every type of character and character condition make this mod both dazzling and frightening. Even if one is not a fan of the style, it stands as a testament to an impressive graphical upgrade. While not everyone's cup of tea, it also serves as an indication that there are plenty of mods out there that modify and improve character portraits to suit the player.
Medieval Music Complete by [LVG]Caesar (Link)
We can never overlook the rich musical history of the Middle Ages. From chants to poetry, this mod is one example of the plethora of auditory enhancements that reintroduces a bit of history to the game. While Paradox provides impressive music for its games, it commits a crime by not including period songs like it used to do for games like Europa Universalis II. Mods like this fix this disparity.
What are your favourite CK2 Mods? Let us know in the comments!
Comments
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05 Jun 20198Developers | |
---|---|
Publishers | |
Engines | |
Release dates | |
Windows | February 14, 2012 |
macOS (OS X) | May 24, 2012 |
Linux | January 14, 2013 |
Crusader Kings | 2004 |
Crusader Kings II | 2012 |
Key points
- Performance can be poor in the later game due to the increased save game size and the increased number of calculations that have to be performed.
General information
- Crusader Kings II Wiki
- Steam Community Discussions
- Official Forum
- 1Availability
- 2Essential improvements
- 3Game data
- 4Video settings
- 6Audio settings
- 7Network
- 9Other information
- 10Issues fixed
- 11Other information
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Gamesplanet | ||||
Green Man Gaming | ||||
Humble Store | ||||
Publisher website | ||||
Steam |
- All versions require SteamDRM. The GamersGate DRM-free version is no longer being updated or supported.[1]
- Steam version can be launched without Steam running.
Downloadable content (DLC) and expansions
Middle-earth Shadow Of War
- This game has over 45 separate cosmetic micro-transactions, these are comprised of unit packs, portraits, music, ebooks, dynasty shields, clothing and customisation tools (not listed below). Below is the major 'expansions' to the game. When an expansion is released a major patch is usually released offering some of the features to everyone (including bug fixes etc.)
Name | Notes |
---|---|
Sword of Islam | Now possible to play Muslim rulers. |
Legacy of Rome | Able to restore The Roman Empire, expanded Orthodox religion and employable retinues. |
Sunset Invasion | The Aztec Empire will invade across the Atlantic at mid to late game, unique culture and religion. |
The Republic | Can now play as Merchant Republic, able to build trade posts and compete in new Doge election system. |
The Old Gods | New bookmark set at the year 867. Now possible to play Pagan rulers and reform religion. Added raiding system for Pagan rulers. |
Sons of Abraham | Now possible to play Jewish rulers. Revised Christianity with College of Cardinals for Pope election. Pope has new powers and can now donate to Holy Orders. |
Rajas of India | Now possible to play as Indian rulers. Hinduism, Jainism and Buddhism as new religions with separate sects. Also adds a caste system. |
Charlemagne | New bookmark set at the year 769. Introduced tribal holdings that offer a new unique playstyle. |
Way of Life | Rulers are now able to select one of ten focuses for ruler granting stat boosts and new events and decisions. |
Horse Lords | Introduces new government type, 'nomad'. Adds The Silk Road trade mechanics. Expanded adventurers mechanics. |
Conclave | The council now has more power and influences realm decisions. Revised the education/guardianship system. Added new 'favor' mechanics. |
The Reaper's Due | Improved illness and diseases, added hospitals, court physicians and province prosperity. |
Monks and Mystics | Adds Societies you can join including demon-worshipers and monk orders. New councilor actions. |
Jade Dragon | Adds China as an off-map entity you can interact with. |
Holy Fury | Overhauls gameplay with Christian and Pagan religions, adds dynastic bloodlines, Christian saints, Pagan warrior lodges and coronation ceremonies for royalty. Also adds the ability to start games with worlds shattered down to its duchies, or with the cultures, religions and names randomised. |
- When playing multiplayer, expansions and some micro-transactions (customisation tools) that the host owns are made available to all clients for that session.
Essential improvements[edit]
Notable mods[edit]
- A Game of Thrones: A full-conversion mod set in the world of George R. R. Martin's 'A Song of Ice and Fire' (ASoIaF).
- Elder Kings: A full-conversion mod set in the Elder Scroll's world.
- Middle-earth Project: A full-conversion mod set in J.R.R Tolkien's legendarium.
- Crisis of the Confederation: A total conversion mod, allowing the player to take the role of a military officer, politician, or crime lord amidst the chaotic political upheavals of the 31st century. It is set in an original science-fiction setting
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsParadox InteractiveCrusader Kings II |
macOS (OS X) | ~/Paradox Interactive/Crusader Kings II/ |
Linux | ~/.paradoxinteractive/Crusader Kings II/ |
- This game does not follow the XDG Base Directory Specification on Linux.
- Mods use the
settings.txt
located in the mod subfolder, e.g.%USERPROFILE%DocumentsParadox InteractiveCrusader Kings IIA Game of Thrones
Save game data location[edit]
System | Location |
---|---|
Windows | %USERPROFILE%DocumentsParadox InteractiveCrusader Kings II |
macOS (OS X) | ~/Paradox Interactive/Crusader Kings II/ |
Linux | ~/.paradoxinteractive/Crusader Kings II/ |
Save game cloud syncing[edit]
Video settings[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Listed as 'Multisample Level' in game. Options are 0, 2, 4 and 8. | ||
Vertical sync (Vsync) | Locks to refresh rate set in video settings. | ||
60 FPS and 120+ FPS |
Windowed[edit]
- Windowed option added in patch 2.1
Manually edit fullscreen[citation needed]
|
Borderless fullscreen windowed[edit]
- Borderless fullscreen option added in patch 2.1
Manually set borderless fullscreen[citation needed]
|
Anisotropic filtering (AF)[edit]
Edit anisotropic_filtering[citation needed]
|
Input settings[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio settings[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Ambient sounds, music & effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish |
Network[edit]
Multiplayer types
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support[edit]
3D modes | Native | Notes |
---|---|---|
Nvidia 3D Vision | See Helix Mod: CRUSADER KINGS 2. |
Other information[edit]
Console commands[edit]
- All the console commands can be found on the Crusader Kings II wiki. Only some of the debug commands are listed below. Discretion is advised when using the console as it is very easy to cheat with it (adding/removing traits etc.).
- Console is disabled if playing in 'ironman mode'
Press ~ (or the equivalent key above Tab ↹ on your keyboard) or
Alt+Numpad 2+Numpad 1
in-game to enter console commands.
fullscreen
- Toggles fullscreenclear
- Clears the consoledebug_assert
- Toggles asserts on/offdebug_bloom
- Toggles bloom on/offdebug_borders
- Toggles borders on/offdebug_citysprawl
- Toggles city sprawl on/offdebug_dumpevents
- Dumps event data to game logdebug_hires
- Toggles terrain hires mode on/offdebug_info
- Toggles debug infodebug_lines
- Toggles debuglinesdebug_nogui
- Toggles GUI on/offdebug_nomouse
- Toggles mouse scrollwheel on/offdebug_postfx
- Toggles postFX on/offdebug_rivers
- Toggles rivers on/offdebug_sky
- Toggles sky on/offdebug_smooth
- Toggles frame smoothing on/offdebug_terrain
- Toggles terrain on/offdebug_textures
- Dumps texture info to debug logdebug_tooltip
- Toggles tooltips on/offdebug_trees
- Toggles trees on/offdebug_water
- Toggles water on/offdebug_wireframe
- Toggles forced wireframe on/offhelp
- Print out all console commands or a specific command's descriptionobserve
- Switches to play no character at allrefresh_portraits
- Refreshes all character portraits as soon as possiblereload filename
- Reloads the gui or lua filereloadinterface
- Reloads the entire interfacereloadtexture texture-filename
- Reloads the specified texture
Issues fixed[edit]
Activation code length[edit]
If your activation code is too short for the code input box upon installation, fill the additional spaces with the character 'X', e.g. for a code formatted as
AAAAA-BBBBB-CCCC
you would input it as AAAA-ABBB-BBCC-CCXX-XXXX-XXXX
.
Graphics card stress/overheating[edit]
- This is a likely cause of a game crash if your system only just meets the minimum system requirements to run the game. With such crashes, usually your graphics card will be at fault. One way to reduce stress on your graphics card is to turn off some of the more system-intensive options.
Instructions[citation needed]
Notes
|
Multiplayer incompatible versions[edit]
Your game version is given by 'CK2 v<version> (<checksum>)' (for example, 'CK2 v1.06 (YYEV)'). After entering a singleplayer or multiplayer game, it's possible for the checksum to change on some PCs (for example, to 'CK2 v1.06 (ZYEV)'), while the others keep the same checksum. This won't allow you to play in multiplayer due to incompatible versions.Restarting the game fixes this problem.
Most mods also change the checksum, so you may not be able to join the host if you do not have exactly the same mods (including same version) as the host.
Alt-tabbing out and back in changes system resolution (Linux)[edit]
Since the introduction of the new launcher, alt-tabbing out of the game and back into it changes the system resolution and consequently makes the game unplayable. This can be prevented by bypassing the launcher via a terminal command. The command, in its simplest form, is:
Additional arguments are:
-mod=$MOD
where$MOD
is the filename of the mod you want to enable.-exclude_dlx=$DLC
where$DLC
is the filename of the piece of DLC you want to disable.
A third-party free software launcher is available that does these things for you.
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
64-bit executable |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Pentium 4 2.4 GHz or AMD 3500+ | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon X1900 512 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon HD 6750 Nvidia GeForce 320 Nvidia GeForce 9600 1 GB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | Intel Pentium 4 2.4 GHz or AMD 3500+ | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | ATI Radeon HD 6750 Nvidia GeForce 320 Nvidia GeForce 9600 1 GB of VRAM |
References
- ↑Crusader Kings II - Steam and GG Versions - The Future
- ↑http://www.gamersgate.co.uk/gametutor?issue=222992
'Do you, Aragorn, son of Arathorn, also known as Strider, from J.R.R. Tolkien's The Lord of the Rings, take Shelob, a huge terrifying man-eating spider, as your wedded wife?' I do. I did . I married a giant spider! And that's just one of the many bizarre fan-fiction adventures you can have with The Middle Earth Project mod for Crusader Kings II. If marrying a spider sounds weird, it'll make more sense when I explain that I began the game playing as Aragorn's liege: a Balrog.
Before I get into my weird, sick adventure, a little info about the mod. It fully converts Crusader Kings II into Middle Earth. The map is gorgeous and detailed, and there's no shortage of characters and cultures and events imported from The Lord of the Rings. Want to play as Sauron himself? You can. Treebeard of Fangorn? He's there. Saurman the White? Ironfoot of the Dwarves? Elrond of Rivendell? One of those crazy looking masked dudes from Rhun? A Nazgul? An Uruk-Hai? A Goblin? Or something lame, like a Hobbit? They're all there.
So, using the Crusader Kings II Ruler Designer, I whipped up a Balrog to play with. Rather than sticking him in that old dwarf dump Moria, I install him in Dunedain territory, and am quite pleased to see Aragorn himself arrive and become my courtier and heir.
As a Balrog, I have a couple ambitions. I'd like to have a daughter. I want to research some new technology. I want to hire a capable council. And, of course, I want to kill Gandalf, that bearded prick who trespassed in my house and then had the gall to smash my bridge -- while I was on it! -- when I came up from the basement to politely ask him to keep the noise down. So, I send an assassin after him.
Yeah, fighting with firewhips while falling though the center of the earth looks cool, but poison is so much more civilized. I know Gandalf's pal, Radagast the Brown, agrees with me, because he immediately poisons me back, and I die. Damn Radagast, you vengeful hippie wizard. Chief Balrog is dead! And just a couple weeks after taking office. I take over as my heir, Aragorn, and quickly swear fealty to Sauron. Because, you know, with Gandalf out of the game, you can forget about marshaling the eagles, or scaring off the Nazgul, or de-witching Theoden, or any of that stuff, so it's pretty clear how this whole war is going to shake out.
I quickly learn that prior to Gandalf's death, he'd already identified the One Ring and sent Frodo off to Bree. Being Aragorn, I naturally meet Frodo there, but the story takes a turn and without getting into too much detail about who did what, let's just say Frodo winds up not having the One Ring anymore and instead it finds its way onto my finger.
The bearer of the One Ring gets quite a few stat effects, like enhanced cunning, faster movement, extended lifespan, and apparently a wee bit of a hit on fertility. Still, I should get married and at least give babymaking a shot. I scour the realm for a suitable wife, though most of my own kind are fairly appalled that I've taken Sauron's side in the war.
I do find Shelob, however, living in some sort of Goblin realm, and since the goblin chief approves of my support of Sauron, and since Shelob has a positive opinion of me, I figure, hey, why not? Why not marry a giant blood-sucking spider? I figure the mod won't let me, but the mod lets me. And then I figure it's a goof, and the mod simply doesn't know that Shelob is a giant spider, but the mod knows she's a giant spider. The mod is well aware.
Sadly, the only option I'm given is to destroy my spider bride with fire, which sort of stinks. I honestly wanted to be married to a giant spider. Who the hell would ever mess with me? You don't invade the lands of a guy who marries an enormous spider. Dude's crazy .
With Shelob dead, I try to marry an Ent, but can't find one that will agree to marry me. I try to marry Arwen, like I'm supposed to, but her guardian Elrond doesn't like me -- for some reason -- and won't agree to the marriage. I have him assassinated, hoping to have more luck with his heir, Elladan, but he doesn't like me either, so I have him assassinated as well, and so on and so on, killing the next four or five successors, in a desperate attempt to find one who will agree to let me wed Arwen. I'm just a romantic that way.
I try the same with Eowyn, killing a bunch of her family members, hoping to eventually find one who likes me, but somehow their opinion of me only grows worse and worse. As it turns out, even I don't like me much. I'm not sure what the source of Aragorn's misery is. Is it the crushing weight of the One Ring? Is it that I married and then destroyed a giant spider? Is it that I killed Elrond and a bunch of other elves in an effort to woo Arwen? Is it my crippling impotence?
Anyway, I notice in my Intrigue panel that I have the option to commit suicide. Considering all the enemies that I've made, and that the One Ring means fathering an heir is almost impossible, and that I attempted to marry a talking tree at one point, killing myself suddenly seems to be the most reasonable option.
Accomplished nothing of note? I assassinated Gandalf and Elrond. I stole the One Ring from Frodo. I MARRIED A GIANT SPIDER. We have a very different definition of 'accomplished,' video game. Very different .
Installation: I will give you instructions, if you do not know the way. Download the mod. Extract it to your CKII mod directory (even with a Steam copy, look in My Documents > Paradox Interactive > Crusader Kings II > mod). When you start up CKII, just tick the box that says Middle Earth Project, and start playing!